Our Games

Smaller, stranger things. Built to the same standard as everything else here.

Ballast

Games

Live

The airship game. You do not steer, you weigh.

Every player flies the same route each day, generated from one shared seed, so the leaderboard compares piloting rather than luck. The simulation is deterministic and shared between the iOS and Android builds, which means a replay runs identically on both. One unlock covers every route added later, and there is no subscription.

Key Features:

  • One shared daily route
  • Deterministic replays
  • Daily leaderboard
  • Same simulation on both platforms
  • One-time unlock, no subscription
  • Plays offline

Technologies:

SwiftSpriteKitKotliniOSAndroid

Hidden Chamber

Games

In Development

A tabletop duel of nerve and arithmetic. Stylised, and deliberately not graphic.

A web-first duelling game built around a single daily contract: one server-issued seed, one rival, one ranked attempt, the same for every player. Campaign and pass-and-play run entirely in the browser. Ranked play, standings and daily challenges are server-verified, so a result on the board is one the server watched happen.

Key Features:

  • Daily contract from one shared seed
  • Ranked duels, server-verified
  • Campaign and pass-and-play
  • Runs in the browser, nothing to install
  • No purchase changes a ranked chamber
  • Seasonal standings

Technologies:

JavaScriptSupabaseEdge FunctionsPlaywright

Looking for the apps instead?

The business software side of the studio lives on the applications page.

View Applications